Abstract von Christof van NimwegenDiese Session wird in deutscher Sprache gehalten. Falls Sprach-probleme bestehen, schreiben Sie uns bitte eine E-Mail. Wir werden eine Lösung finden!
Computers are omnipresent in education and training. A recurring design guideline for user interfaces of software is to minimize “user memory load”. The working memory of a user must be relieved so that a maximum of cognitive resources can be devoted to the main task. In user interfaces, one can distinguish between systems that require users to internalize task related information needed to carry out a task and those that externalize it, thus guiding the user (wizards, prompts, menus etc.). It is often assumed that minimizing user memory load can be achieved by the latter (externalizing information onto the interface). Although externalizing certain information might indeed relieve working memory, we argue that at the same time, it might also have negative consequences on motivational and metacognitive factors during learning, in the sense that it discourage planning, understanding and knowledge acquisition.
We empirically studied the issue of externalization in a series of controlled experiments. Our main question is whether when requiring participants to internalize, which might seem like a more unfriendly system (more mental work required), nevertheless leads to better performance and knowledge than when it is externalized. As a theoretical framework we used Cognitive Load Theory (CLT), which provides guidelines to assist in the presentation of information in a manner that encourages learner activities that optimize performance and is concerned with limitations of Working Memory.
In a series of experiments participants had to solve problems that by themselves are not so difficult, but which nevertheless demand proactiveness in coming up with a solution. The software (a semi-mathematical game and a constraint-satisfaction task) existed in 2 versions (internalization vs. externalization) and performance with the software versions was systematically compared.
It showed that with less support (internalization) performance was better. Participants behaved more plan-based, were more proactive and ready to make inferences, which resulted in more direct and economical solutions, better strategies, and better imprinting of knowledge. This knowledge was easier to recall later on, less vulnerable to interruptions, and better applicable to transfer situations.
We conclude that understanding reactions to interface information is crucial in designing software aimed at education and learning, in order to let it reach its educational target. To facilitate active learning and provoke better performance, designers should take care in giving users (too) much assistance by externalizing certain types of information. Our findings can contribute to building bridges between cognitive science, human computer interaction and current educational practices and can be valuable in the development of applications in the realms of education, multimedia learning or game based learning.
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Dr. Andreas Kaminski
TU Darmstadt, FB 03
Alexanderstraße 6, 64283 Darmstadt
Phone: +49 (0) 61 51 / 16-33 77
Fax: +49 (0) 61 51 / 16-68 44
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